(Taken From Ash's In-Game Biography): Ash wakened to a voice, his head throbbing. Since defeating a gang of Deadites a weak ago, he had been in a perpetual state of hangover. He heard the voice once more; a woman singing, sensual and inviting.
Stepping into the corridor in his boxers, he strode towards the voice, which lead to the public locker room. As Ash pushed open the door, the singing stopped. There was a rustling of curtains. He called out, entering the change room. His voice reverberated on the mouldy tile walls. He pressed on, reaching a shower that was still dripping wet. Cold, humid fingers ran down his bare back. He turned around.
A woman stood naked, her skin glistening in the morning light that streamed in from high windows. Ash recognized her instantly: Linda Emery, one of his former high school flings. They had gotten back together years later, while saving their home town from Evil. He had ended their relationship soon afterwards, preferring to indulge freely in his new-found popularity.
Linda winked at Ash, who closed the distance between them. He caressed her cheek wistfully: What was she doing here? Did she know anything about the whereabouts of her daughter? And Pablo and Kelly?
A sharp blade dug into his hand, making him jump back. Linda slid a finger across the edge of her blade, collecting Ash's blood on her fingertip. She smiled, and her skin shriveled, her hair faded, her shoulders stopped, and her curves sagged, ageing decades older in a matter of seconds. She attacked Ash, who poorly managed to block, being half-naked.
Every blow she delivered earned him a new wound. She slashed his bad knee and he fell to the floor. As she jumped on top of him, Ash shrieked in disgust, knocking the knife out of her grasp. Her varicose hands wrapped around his neck, strangling him. Gasping, he outstretched his arm, hand landing on a soap dispenser. He spurted out some liquid on his fingers and poked her in the eyes. The elderly woman winced, weakening her hold, and Ash elbowed her in the face, knocking her back. He rolled over and grabbed the knife on the floor. Just as he was about to plant it in her chest, he stopped. There was something else he wanted more.
He pressed the blade against her throat. Let's make a deal, demon. In exchange for not killing you, you portal me back to my friends. The demon agreed.
She began reciting the incantation, instructing Ash to repeat after her, which he failed to manage. When nothing happened, Ash threatened the demon, who argued back, blaming his poor pronunciation. Their combined exchange of Sumerian words triggered a hiss from the shower behind them. The wet tiled floor darkened, and the pipes burst. A whirlpool of dirty water, shower curtains, and used toilet paper swallowed the demon, while Ash held onto a locker door, which slowly slipped from his fingers.
Ash landed flat on his chest in the Realm of The Entity, sputtering grass. He got up, brushing off the dry clothes he suddenly had on. Then he looked around and his grin fell. It was the kind of place that made two things obvious: one, there wasn't any bar for miles, and two, he was going to need his shotgun and chainsaw, both of which he lacked. As he started to walk towards a glinting light ahead, a scream rippled through the trees.
These are Perks which start off only appearing in Ash's Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:
- Flip-Flop - Level 30
- Buckle Up - Level 35
- Mettle Of Man - Level 40
Once obtained, other Survivors will be able to find Ash's Perks in their respective Bloodwebs from that point onwards.
You have an uncanny ability to escape the inevitable.
While in the Dying State , 50 % of your recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50 % total wiggle progression.
"Catch ya on the flip-flop." — Ash Williams
Unique to Ash Williams until level 30, at which point its Teachable version can then be learned and taught to the other Survivors.
Unlocks potential in one's Aura-reading ability.
The recovery progress of dying Survivors can be determined by the intensity of their Auras at a distance of up to 48 metres.
When you heal a Survivor from the Dying State to Injured , both the healed Survivor and yourself see the Killer's Aura for a duration of 4/5/6 seconds.
"Ghost beaters never leave a man behind." — Ash Williams
Unique to Ash Williams until level 35, at which point its Teachable version can then be learned and taught to the other Survivors.
|Mettle of Man||
Evil has a way of always finding you.
After getting hit 3 times by a Killer's basic attack, Mettle Of Man activates.
Once activated, the next occasion that would put you into the Dying State from the Injured State is ignored.
The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer.
Mettle Of Man will deactivate the next time you are put into the Dying State.
Increases your chances of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams
Unique to Ash Williams until level 40, which its Teachable version can then be learned and taught to the other Survivors.
There is currently 1 Achievement which is related to Ash.
|Adept Ash||Escape with Ash Williams using only his Unique Perks: Flip-Flop , Buckle Up & Mettle Of Man .|
Players can customize their Character by choosing one outfit style from each category. Blood-stained attire is obtained after Ash reaches Level 50 and prestiges.Ash's attire includes:
- Ash Williams is the ninth licensed Character to be introduced to Dead By Daylight, and is the fifth licensed Survivor character to be introduced.
- Ash is the first Survivor to not have a separate slot for head cosmetics. Instead, he has a unique slot for accessories on his right hand.